Jaw rollout
Jaw is driven by two softs: yellow soft on the chin operates with jaw rotation, long line-spline at the axis of rotation moves jaw horizontally. Directs that follow soft at the chin, are shown in the list also with weights of them. When you pick items in the list, appropriate directs are selected in the scene. Get Selected Jaw Direct Control From Scene button highlights in the list directs selected in the scene. After you pick directs in the list, you can change the weights of them by their Weight spinner. Furthermore there are some settings for additional movement.

Group UpLip Optional Motion when Jaw goes up
Directs:
LIPUP_1: - central direct of upper lip (first one)
LIPUP_2: - next direct in a chain (second one)
LIPUP_3: - third direct in a chain (third one)
Weights: - weight spinners of the additional movement
Distance: - distance to start effect
Small buttons with arrows in between the spinners link nearest spinners to each other.

Group Jaw Sideways Motion - to move the jaw horizontally while moving soft at the chin.
Multiply: - multiplies the Jaw motion
Limit: - maximum distance for jaw offset movemement
From: - value from 0.0 to 1.0 defines the point on the distance to start falloff of the jaw movement

Group Neck Motion - neck goes down with the jaw
Directs: NECK_1: - central direct of neck (first one)
NECK_2: - next direct in a chain (second one)
NECK_3: - third direct in a chain (third one)
Weights: - weight spinners of the additional movement
Multiply: - multiplier for the neck motion
Small buttons with arrows in between the spinners link nearest spinners to each other.