| In Basic tools | Progress |
| Improved rig for eyes, mouth and jaw | Done |
| You can move the center of eyelid bones at any time | Done |
| You can rotate the jaw | Done |
| Added button to move controls back to original positions | Done |
| Added checkbox to reuse old skin for body or not | Done |
| Improved Adjust Splines window | Pending |
| In spline phase you can draw splines directly on a head | Pending |
| In spline phase you can pick edges/edgeloops of some parts of the face as a base for appropriate splines |
Pending |
| Buttons to hide/show geometry and eye controls was added on BF toolbar | Done |
| BVH importer is available now as basic tool. Buttons to import/remove bvh-model was added on BF toolbar | Done |
| In Extended tools: Selector window | Progress |
| Selector consists of two rollouts Face Controls and Manipulations, you can rollup/rolldown anyone to save screenspace |
Done |
| Selector window appears much more faster | Done |
| Added tags to select jaw spline and tongue controls | Done |
| Added buttons to reset and update selection and UI | Done |
| Correct transfer lip rotations between sides | Done |
| Fixed some bugs of "green box" control | Done |
| Added new button to "swap" sides | Done |
| In Extended tools: Drive window | Progress |
| Poses and Drive tools are combined together into completely new window | Done |
| Fonts are different for selected layers, active layer and other layers | Done |
| You can create layers weighted for selected controls only | Done |
| Fixed some issues in layers, now all controls have the same mechanics | Done |
| You can collapse layers | Developing |
| Rollout for common settings | Done |
| Rollout for controls of active layer, here you can adjust weights of controls and include/exclude them from active layer |
Done |
| Rollouts for 3 types of layers: AutoBlink, Mocap (old BVH) and Lipsync | Done |
| Rollout for importer of poses, animations and phonemes between different characters |
Pending |
| In mocap layer you can transfer animation not only from bvh-model but also from any object |
Developing |
| Poses Mixer and browser are combined together | Done |
| Improved Poses Mixer UI, you can mix up to 10 poses with Reset Pose, Current Pose or Current Emotion (positions of controls at current frame) |
Done |
| Grimace mode works faster | Done |
| Pose saving, loading and applying works much faster | Done |
| Rotations of jaw and ALL mouth controls (not only Softs, but directs too) can be saved in the pose file |
Done |
| You can create and manipulate with phonemes. Phoneme is a special *.bph file with 2 poses (begin/end) and 2 time intervals |
Done |
| New Lipsync layer where you can load audio, type text and use phonemes to create and edit animation of speaking character |
Developing |











I shall be updating feature list and adding new screenshots (and may be videos) daily or weekly until release.
Approximate BonyFace 3.0 release date - February-March 2012.
In BF 3.0 will be so many powerful things so I decided to increase whole price. BonyFace 3.0 will cost 999 USD for all new users, who would buy it after release.
But, a good news are: after release i'll immediately start development of BonyRig - a tool like BonyFace, but for the whole character and everyone who would buy for 999 will get BonyRig 1.0 for free, when it will be ready (It will take 1-2 years of my time). So, it's like a "kickscripter" project and you will finance development of BonyRig by purchasing BonyFace.
While BonyFace 3.0 be in development prices are still the same (199 USD / 399 USD) and you will save 600 USD if decide to purchase just now
I hope my release will be sooner than release of Diablo III :D