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Group Pick Eyes, Eyelashes, Set Eyelid Center
Use Right button to pick right eye, Left button to pick left. BonyFace defines the side relative to character. When character in the Front view looks at you then his right eye will be at your left, left eye will be at your right. Use eyelash buttons to pick eyelashes. Eyelash is the Editable Poly object bending with eyelid. After you pick the eyes, BonyFace automatically creates eye-controls and yellow dummies appear at the backside of eyes. Those dummies set the center of rotation (this it not the eye center in 99% cases). Eyelids will be rotated around this center, surrounding the eye. You can use Center spinner to change positions of centers, for example if your character is a frog, then you need to move centers near to eye center, otherwise eyelids may go in the eye when closing. It's important to note that this value is optional, some characters can be left with this value at its default position, it will not change the way eyelids rotate.
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The spline model is a system of controls to drive splines, which are typical curves of the face. When you select the spline - controls of this spline are selected automatically. Big circles are the main face control and eye controls, you can scale them. Move controls and adjust splines to fill the model. |
Buttons to work with *.bfs files Create Splines - Creates splines using as base the file default.bfs (you can find this file in the BonyFace folder) Pick Splines from File - Creates splines based on an existing *.bfs file Save Splines - Save splines to *.bfs file Load Splines - Load data from *.bfs file and apply it to existing splines | |
Freeze Splines Button to freeze/unfreeze splines | |
Adjust Splines Button to show/hide additional dialog with tools of alignment of splines. | |
Right Side controls Left Side / Left Side controls Right Side / Separate Sides Buttons to operate with symmetry of the spline-model. Right anf left side may drive each other or be separate. If the first button is active then right side drives left side, if second is active then left side drives right side, if third button is active - sides are absolutely independent. You can switch buttons at any time. Driven side has red frozen controls, you don't need to select or move them. NOTE: In this case, checkbox "Hide Frozen Objects" at the Display panel has to be turned off; otherwise you will see one half of spline-model. |
Rigging and skinning are fully automatic processes. If your character already has a skeleton with applied Skin modifier then BonyFace will include rig to skeleton and edit Skin. |
Hide bones and points to increase performance in the viewports. Use spinners to set required size of points, bones or controls. |
Set Default Values Button to set sizes to default values | |
Eyes Splines Button to hide/show splines of eye controls | |
Directs Button to hide/show directs | |
Softs Button to hide/show softs | |
Bones Button to hide/show bones | |
Direct Points Button to hide/show direct points | |
Soft Points Button to hide/show soft points |
Poses - save, load and browse facial poses Drive - create, remove and operate with animation layers, take mocap-animation and add it to controls Face - select/move major controls via UI interactive and fast Selector - select/move all controls via UI, copy/paste positions of symmetric controls |
Online Help Button to open this document BF on the Web Button to open official internet-site of BonyFace About Button to open window with infromation about authors of BonyFace Tip Tips (click in this area to view another tip) |